Scalebound's Cancellation Was Not Microsoft's Fault, Says Platinum
Platinum Games' studio head Atsushi Inaba has discussed the cancellation in a recent interview with VCG, outlining how it was sad for the team to see Microsoft taking all the blame from fans waiting for the game to release.
"Both sides failed [and we] didn’t do all of the things that we needed to do as a developer," said Inaba, before adding that "watching fans getting angry at Microsoft over the cancellation wasn’t easy for us to watch. Because the reality is when any game in development can’t get released it’s because both sides failed."
"I think there are areas where we could’ve done better, and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better because nobody wants a game to be cancelled. (...) The truth is, we don’t like to see Microsoft take the brunt of the fan ire because game development is hard and both sides learned lessons, for sure."
Interestingly, the studio head admitted that Scalebound was revealed too early in the making of the project, and that, for how painful that experience ended up being, it was not the reason why Platinum is moving towards self-publication.
Это просто восхитительно, великолепно, виртуозно.
С какой стороны не посмотри.
У нас тут заявление со стороны PG о том, что:
- Обе стороны облажались: и MS, и PG, поэтому Scalebound свет не увидел.
- PG было тяжко смотреть как фаны хейтесосят МС.
Platinum Games' studio head Atsushi Inaba has discussed the cancellation in a recent interview with VCG, outlining how it was sad for the team to see Microsoft taking all the blame from fans waiting for the game to release.
"Both sides failed [and we] didn’t do all of the things that we needed to do as a developer," said Inaba, before adding that "watching fans getting angry at Microsoft over the cancellation wasn’t easy for us to watch. Because the reality is when any game in development can’t get released it’s because both sides failed."
"I think there are areas where we could’ve done better, and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better because nobody wants a game to be cancelled. (...) The truth is, we don’t like to see Microsoft take the brunt of the fan ire because game development is hard and both sides learned lessons, for sure."
Interestingly, the studio head admitted that Scalebound was revealed too early in the making of the project, and that, for how painful that experience ended up being, it was not the reason why Platinum is moving towards self-publication.
Это просто восхитительно, великолепно, виртуозно.
С какой стороны не посмотри.
У нас тут заявление со стороны PG о том, что:
- Обе стороны облажались: и MS, и PG, поэтому Scalebound свет не увидел.
- PG было тяжко смотреть как фаны хейтесосят МС.